Marketing

Fenomena e-sports sedang naik daun belakangan ini. Berbagai pengembang gamesee tidak mau tersingkir, mereka menggunakan e-sports sebagai sarana untuk menjual lebih banyak produk. Berawal dari “Overwatch”, yang terakhir memiliki visi untuk liga e-sports Amerika, yang memiliki model mirip dengan liga…

Marketing

Berikut sejarah perkembangan dunia e-sports, perkembangan pertama budaya e-sports berasal dari kompetisi game. Menariknya, persaingan game ini bahkan sudah berlangsung lama, tepatnya tahun 1972, ketika komputer masih sangat langka, belum ada internet, dan judul video game saat itu belum banyak….

Marketing

In the past, as today, no society was completely self-sustaining, and money allowed people to interact with other groups. People used different forms of currency to mobilize resources, reduce risks and create alliances and friendships in response to specific social…

Marketing

Sometimes you run across a grimy, tattered dollar bill that seems like it’s been around since the beginning of time. Assuredly it hasn’t, but the history of human beings using cash currency does go back a long time – 40,000…

Game

In this article, we will explore the current state, analyze the growth potential, and identify future opportunities for investors and brands to capitalize on. With a rich history in sports and a young population, the country has substantial potential for…

Marketing

Southeast Asia is another up-and-coming market that many big gaming companies are entering aggressively. This is the fastest-growing region for gaming in the world, with approximately 310 million gamers spread across Indonesia, Malaysia, Thailand, Vietnam, Singapore and The Philippines. This…

Game

Asia selalu memberikan pengaruh besar terhadap perkembangan dunia esports yang hiperkompetitif. Sebagai pusat esports, APAC memiliki pangsa pasar gaming global tertinggi, memiliki komunitas gaming terbesar, dan pertumbuhan esports di Asia Tenggara semakin cepat. Dunia game di kawasan ini diperkirakan akan…

Game

Apa yang akan Anda pelajari dari laporan ini: Asia adalah wilayah terbesar dan terpenting bagi esports, mencakup lebih dari 57% pasar esports global senilai $1,1 miliar, dan penting untuk dipahami serta sebagai prediktor arah industri esports global. Ini adalah laporan…

Game

I entered Evo 2019’s Samurai Shodown tournament with passion and glee and quickly exited much the same. Losing isn’t a downer when joining the fray is itself a wonderfully bold act. I’ll likely be walking the Mandalay Bay’s Bayside C…

Game

Evo 2019 brings some of the world’s best fighting game players together under one roof for a weekend filled with high stakes and hype moments. James Chen, a notable veteran fighting game commentator who has called many incredible matches, has…